BEN ATKINSON / FUNGATKI

Gameplay & Live-OpsEngineer

I help teams ship stable gameplay, UI/UX, economy, analytics, and live-ops systems inside new or existing production codebases.

Experienced across branded, licensed, and live-service game projects, with a focus on maintainable implementation, server-authoritative logic, player-facing systems, and production support.

Loading lifetime player visits

Across contributed game projects

2010

Roblox Platform since

2017

Professional experience since

DEMO REEL

30-second Roblox engineering reel

A quick look at shipped Roblox work across gameplay systems, UI/UX, live-ops, branded projects, 30+ partner deployments, and prototypes.

Watch reel · 30 seconds

SHIPPED PROJECTS

Featured Roblox Work

Official Dandy's World key art: Dandy sitting on a table with a steaming mug

Current role

BlushCrunch Studio

Dandy's World

Gameplay Engineer · June 2026 – Present

Playing now
Not available
Lifetime visits
Not available
Positive
Not available

Dandy's World is a cooperative Roblox survival-horror game where players complete machines, navigate increasingly dangerous floors, and evade Twisteds. I help develop and maintain its gameplay systems and live content.

Contributions

  • Gameplay systems, character abilities, Roleplay, and live/event content
  • Progression, economy, UI/UX, and persistent player systems
  • Debugging, staging QA, release integration, and ongoing live support
View project

RELICSxyz

RELICSxyz Music Console

Software Engineer · Roblox Music Platform

Live reach
Not available
Partner experiences
30+

A licensed-music platform for Roblox, connected with Monstercat and embedded in partner games.

  • Playlist, library, and customization UI
  • Event tracking with DataStore-backed storage
  • Google Cloud analytics pipeline support
View project
Ghostopia icon

Supersocial

Ghostopia

Lead Creator / Gameplay Programmer

Lifetime visits
2.1M+
Positive
Not available

A polished adventure roleplay game I co-led with Sleitnick, from concept to launch.

  • Gameplay systems, UI/UX, and interaction flows
  • Shops, inventory, mounts, and leaderboards
  • Character selection and production polish
View project
Fashion Famous icon

Sandbox Studios

Fashion Famous

Lead Engineer / Gameplay Programmer

Lifetime visits
2.2B+
Positive
Not available

One of Roblox's long-running fashion games, where I shipped live features in a large codebase.

  • Gameplay/UI and client/server systems
  • Bug triage and inherited-codebase maintenance
  • Release support and production stability
View project

SYSTEMS EXPERIENCE

Engineering Focus

Most of my work happens inside games that are already live. That shapes how I build: the server owns anything that matters, client and server stay cleanly separated, and new systems ship without destabilizing what players already rely on.

  • Server-authoritative systems

    Luau gameplay, progression, and economy systems where the server owns state, from validated client requests to purchase receipts that are deduplicated and fulfilled before they’re acknowledged.

    Client/server architecture · DataStores · Receipt handling

  • Player-facing UI/UX

    Shops, libraries, inventories, and customization flows, built as data-driven React UI along with the interaction systems behind them.

    React UI · Feature-gated views · Placement & interaction

  • Live-ops & analytics

    Frequent updates to live games: release integration, staging QA, and production debugging, with schema-validated event tracking to measure what changed.

    Release support · Production debugging · Event pipelines

  • Inherited codebases

    Joining established projects, learning unfamiliar code quickly, and improving it in place with targeted refactors instead of risky rewrites.

    Targeted refactors · Dev-to-prod workflows · Bug triage

BACKGROUND

Roblox Background

  1. 2010

    Started building on Roblox

    Began making games on the platform, seven years before it became a career.

  2. 2017

    Began professional Roblox development

    Lead engineer at Blox Guys, then lead roles at Supersocial and Sandbox Studios and branded and licensed work with Atlas Creative and RELICSxyz.

    • Co-led Ghostopia with Sleitnick at Supersocial
    • Led engineering on Fashion Famous and Fashion Famous 2 at Sandbox Studios
    • Branded NBA and Smurfs games at Atlas Creative; licensed Monstercat music at RELICSxyz
  3. Today

    Engineering live-service games at scale

    Gameplay engineer at BlushCrunch Studio on Dandy’s World, shipping frequent production updates in Luau.

CONTACT

Let’s connect

Have a question about my work or want to connect about Roblox development? Feel free to reach out. I enjoy discussing gameplay systems, UI/UX, and the challenges of shipping live games.