BEN ATKINSON / FUNGATKI

Gameplay & Live-OpsEngineer

I help teams ship stable gameplay, UI/UX, economy, analytics, and live-ops systems inside new or existing production codebases.

Experienced across branded, licensed, and live-service game projects, with a focus on maintainable implementation, server-authoritative logic, player-facing systems, and production support.

2.3B+ player visits

Across contributed game projects

2010

Roblox Platform since

2017

Professional experience since

DEMO REEL

30-second Roblox engineering reel

A quick look at shipped Roblox work across gameplay systems, UI/UX, live-ops, branded projects, 30+ partner deployments, and prototypes.

Watch reel · 30 seconds

SHIPPED PROJECTS

Featured Roblox Work

Ghostopia icon

Supersocial

Ghostopia

2.1M+ visits

Lead Creator / Gameplay Programmer

Ghostopia is a polished Roblox adventure roleplay experience and one of my major shipped projects at Supersocial. I served as one of two lead creators alongside Sleitnick, helping lead the title from concept through shipped experience. My work included gameplay systems, UI/UX, shops, leaderboards, character selection, inventory, mounts, interaction flows, feature scoping, and production polish.

Contributions

  • One of two lead creators alongside Sleitnick
  • Gameplay and UI/UX systems
  • Shops, inventory, mounts, and leaderboards
  • Production polish and feature scoping

RELICSxyz

RELICSxyz Music Console

Live reach

Software Engineer · Roblox Music Platform

30+ PARTNER EXPERIENCES

RELICSxyz Music Console is a Roblox music platform connected with Monstercat and deployed across 30+ partner experiences. My work supported licensed music, playlists, collectible/customizable player features, music-related UI, live content surfaces, analytics/event tracking, and DataStore-backed event storage across partner experiences.

Contributions

  • Production-facing Roblox UI systems
  • Playlist, library, collection, and customization flows
  • Analytics/event tracking and DataStore-backed event storage
  • Google Cloud-connected analytics pipeline support
Fashion Famous icon

Sandbox Studios

Fashion Famous

2.2B+ visits

Lead Engineer / Gameplay Programmer

Fashion Famous is one of Roblox's long-running fashion and dress-up experiences with billions of visits. My work focused on live feature development, gameplay/UI implementation, client/server systems, inherited-codebase maintenance, bug triage, release support, and production stability within an established large-scale codebase.

Contributions

  • Live game feature work
  • Gameplay and UI implementation
  • Client/server systems
  • Codebase maintenance and production support

SYSTEMS EXPERIENCE

Engineering Focus

Practical game engineering experience across gameplay systems, player-facing UI, live-ops, analytics, economy flows, and inherited production codebases.

Server-authoritative systems

Gameplay, economy, inventory, purchases, rewards, and progression flows built with validation, exploit resistance, and live stability in mind.

Player-facing UI/UX

UI systems for shops, libraries, customization, live content, onboarding, and interaction-heavy player flows.

Live-ops & analytics

Event instrumentation, funnel thinking, release support, production debugging, and analytics-backed iteration for live game experiences.

Inherited codebase support

Comfortable stepping into existing projects, identifying technical risk, stabilizing systems, and shipping practical improvements without unnecessary rewrites.

BACKGROUND

Roblox Background

Roblox platform member since 2010

Professional Roblox development since 2017

Shipped work across Ghostopia, Fashion Famous, Crown Academy, and Pirates vs Ninjas

Experience across branded, licensed, and live-service Roblox projects

Remote production experience across engineering, design, content, and production teams

Long-term Roblox community and production experience

CONTACT

Available for gameplay, UI/UX, live-ops, and game systems work

I’m open to contract, retainer, and full-time opportunities supporting live games, gameplay systems, UI/UX, economy systems, analytics, production support, and inherited codebase stabilization.